Asking Questions


Entries into each section on this wiki will be structured so that this basic information is available. We will include the TITLE of the application, with a link to the broad description and rating on iTunes. The ICON is simply a screen shot of what will show up on the device. WHO describes the student you have used this particular app with. WHERE indicates whether the app was used at home, school, or in therapy. HOW describes the manner in which you used it. This is also the place to elaborate on other ideas for application. WHY/WHY NOT provides the anto indicate theof the app, whether they would use it again, and rationale for the opinion. We invite anyone else who has used the app to comment on anything about it... different whos, hows and whys....


ICON
TITLE
(WHAT)
APPLICATION
(WHO, WHERE, HOW)
VALUE
(WHY/WHY NOT)
COST





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Meet Heckerty
What: This wonderfully interactive book a 409-year-old witch with a green face and warts. As with many interactive books, it is not so great for reading, as students get sidetracked with the animations and sounds; however, it is FANTASTIC for stimulating language.
Why: This book is incredibly motivating for a wide range of students. The sound effects and animations are varied and well-created.
Who: This app is great for students who are using AAC devices, or struggling to formulate sentences.
Where: I’ve used this app in small group activities, and individual sessions, at school and at home.
How: I use this app in ‘Read by Myself’ mode, with the adult reading just a bit of text, then PAUSING for students to use their voices / devices to work on the goal for the day. Sample communication goals for this app include:
1) Requesting: For this goal, use the ‘say it / play it’ strategy. That is, each student must verbally request a turn to activate the animations, using language such as: MY TURN / LET ME / I WANT TO / CAN I DO IT? Since there are multiple animations for each page, and even multiple animations per illustration, there are endless opportunities to request!
2) Commenting: If the adult reads a small section then PAUSES, students can use their social comments to talk about the actions. Samples include:
a) Positive Comments: AWESOME/ COOL / I LOVE THAT!
b) Negative Comments: YIKES/ I DON’T LIKE THAT/ THAT IS GROSS
c) Neutral Comments: WELL/ REALLY/ OH
3) Questioning: We used this book as a way to practice asking questions. Students could:
  1. Ask questions about the book: WHAT IS THAT / WHO IS HE/ WHERE DID SHE PUT IT?
  2. Ask questions to the characters in the book: WHY DID YOU DO THAT? WHAT WILL YOU DO NOW?
Submitted by: Caroline Ramsey Musselwhite
Additional Ideas:
This is a fantastic value for a free app!! I often read only a few pages per session, so the focus is more on TALKING than on the story. Each time we come back to the story, students are excited to find out what is going to happen next!

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Sample Page
Sample Page
FREE
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Bag Game
What: Bag Gam, a.k.a., What’s In the Bag, is an app designed to support linguistic skills through a ’20 Questions’ approach. It was developed by therapists for 2 or more players. Players ask leading questions to figure out what’s in the bag. Categories of items to guess include animals, sports equipment, household items, foods (desserts, snacks, vegetables), musical instruments, tools, and transportation items.

Who: I have used this app with:
a) People who use AAC, at community outings, and in therapy groups
b) Students who are working on speech goals such as asking questions
b) Struggling writers, who must write their guess

Where: I’ve used this in several settings, mostly small groups in classrooms for young students, at a community event, and in homes with individual students.

How: The leader hides an item in the bag. For beginners, let them see the screen of possible items before hiding one. Partners then ask questions such as:
Is it an animal? Is it big? Is it blue?
Players can tap on the question marks to get clues for questions to ask (e.g., ‘Is it in the animal group?’; What is the most important thing about it?)

Students can also WRITE either their questions or their guesses. I have found this a very motivating reason to try to write, whether at the single word or at the sentence level.
Submitted by: Dr. Caroline Ramsey Musselwhite
Additional ideas/comments:

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Value:
This app so worth the bang for FREE! So much language for:
- speaking
- device practice
- writing

Tip: For some students, the number of possible items to be hidden may be overwhelming. I have used black tagboard to create a ‘window’that shows only one row of items. For example, the players would know in advance that the item hidden is one of three animals, foods, tools, etc.
$ .99
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FortuneBall


Magic Toilet


Magic Coke Bottle
=======================================================What: FortuneBall is similar to the 'Magic 8 Ball' - ask a yes/ no question, then shake the iPad, and the answer 'floats' to the surface!

Who: I have used this with a 5th grade 'communication circle' including a student who uses an Eco communication device with 2 head switches, and her 7 typical peers.

How: This app was a great motivator for using V's communication device to ask yes/ no questions. We used this procedure:
Student A: Models yes/ no question on V's device, then uses FortuneBall to get a response
V uses her device to ask the next question and get a response
Student B: Models a quesion
V takes a turn

Thus, the target student (V) gets a turn every other time, but also gets to see multiple models, and her friends are increasing their capacity as peer models.

Magic Toilet: And, if your students (especially those in double digits, get tired of FortuneBall? Well, just download Magic Toilet - the answers appear with a quick flush, sound effects, etc. This one includes some very funny answers such as, 'Does it really matter? Really?' and "I'm afraid to answer that one' and 'Not in a million years!

Magic Coke Bottle: This app is a blatant sales job by Coke . . . but still funny! Shake the bottle, then pop the top for the answers to life's questions. Again, this one has funny responses. FREE

Kick It Up!!
Add Clue Cubes: This describes an activity for a student who uses Unity, and is practicing her core language. I used two cubes (make them yourself, according to the Tip of the Month for April, 2011, at my website: AAC Intervention
How To:
a) Make 2 cubes. Put the following on them:
- Cube # 1: Modal starters, such as: do, will, can, might, should
- Cube # 2: Indefinite Pronoun starters (some, any, every, no)
b) First help students rehearse modal verb phrases. We started with the simple question starters: Will I, Can I, Do I, Might I, Should I. Be sure to point out the patterns.
c) Next, help student rehearse the indefinite pronouns, some (body, one, where, thing, way, etc), any (body, one, etc). Repeat for no and every, helping students see the patterns!
d) Now, roll two of the cubes, and model a question. Example: you rolled 'do' and 'every', and the question could be: Do I want everyone to come?
e) Use the Fortune Ball or Magic Toilet to answer the question.
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Submitted by: Dr. Caroline Ramsey Musselwhite
Additional ideas from others:
Definitely worth downloading

I found that students would play this 'game' as long as we had the iPad! It just never seemed to get old! It was well worth the very minimal time to download.

Tip: We found that the 'maybe' responses were frustrating ('Ask again later.') I suggest eliminating them and just keeping the positive and negative responses.

Tip: Since you can customize responses, it's worth adding some responses, especially those that are on the student's communication device - that way, the student can practice responses such as 'bummer' or 'yikes'.
Free!
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Guess 'em
This app is a computerized version of Guess Who! I used this app during a group session with 3 AAC users. I used the basic game set and took screen shots of two pages of people. I printed these and cut them out. I had one user choose the person they wanted the other 2 users to guess. I had the other 2 users ask “does he/she” or “is he/she” questions regarding the screen of pictures I choose on my Iphone. I made sure it was on the screen with the chosen person. Once the question was asked, the other user had to respond “yes” or “no”. He ended up also adding comments regarding the items such as it’s really cool etc. Once they correctly guessed the person, we began to describe the person’s feelings (e.g,. She is pretty. She is happy., etc.) I had planned to use a “where”, “what”, “when” model to write a short 3-4 sentence story with the person being the main character, however, we didn’t have enough time.
Submitted by: Lisa Gray
Additional ideas from others:
I really liked how the people in the pictures had a wide variety of looks, facial expressions, and attire they were wearing that indicated an occupation or activity. There are also other game sets with characters other than people. However, some are free and some have to be purchased for an additional sharge. Possiblities are endless with this app!
Free





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3 Little Pigs Popup
What: The Three Little Pigs and the Secrets of a PopUp Book is a delightful app for supporting requesting and directing. This app is also fantastic for motor skills!

Who: This app is ideal for students who are at Stage 2 or 3 of language development. It’s wonderful for both speaking students, and students who use AAC. See the AAC Language Lab for Stages and outcomes:
AAC Language Lab

Below are samples of communicative functions and sentence forms that you might model and prompt:
a. Requesting: Students can make requests such as: let me; let me do it; my turn; I want to
b. Directing: Students who can’t complete the motor skills can direct the actions of friends, such as: make it go; turn it; do it . . . now! stop!
c) Commenting: This app just begs for comments such as Wow! Yikes! Look! Did you see? That’s cool!

Where: This app is great for students at home or school, individually, or in small groups.
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How: Try this approach:
a) Set it up to accept sound effects and enable swipe
b) Start turning the page and playing
c) Note: The secret is to withhold the actions until the student requests or directs (or to model requesting, directing first). Model commenting after fun actions.
d) Note: Remember: pressing on the goggles will let you ‘Look Under’ or ‘Look behind’ to see how they make the pop-ups work
e) Enjoy!
Submitted by: Dr. Caroline Ramsey Musselwhite
Ideas from Others:
Value:
I have become quite spoiled, rarely downloading an app more than $1.99, but this one is well worth it. It is highly supportive of:
• language use
• motor skills

This is highly motivating for students from preschoolers through elementary school.
$3.99
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Glitter Draw
I love using this app as a blackboard. Students enjoy picking the colors to draw with. I always start with bold colors and offer a chance to add glitter after we finish. I used this for a reading comprehension task with a 3rd grade student last week in a one-on-one session in the therapy room. I asked him to predict which animals would appear in the "Brown Bear, Brown Bear" story by Eric Carle. He used a communication book with animal symbols to predict which animals would be in the story. After he selected an animal, I wrote the name of three animals using a colored pen. As we read, he found one of the animals listed, so he circled it with a different color. He also drew a line through an animal that did not appear in the story.
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This app also allows you to use photos from your album as a background. I used this in a middle school self-contained small group art/language activity. I imported faces of students and we drew on long/short, curly/straight hair. We found more background colors than colors of pens, and were unable to draw with brown. This may have been because I was cheap and didn't pay the $1.99 for the full app.

Submitted by: Deanna K. Wagner, MS/CCC-SLP
Ideas from Others:
I am cheap, so I have the FREE version. That means, when I am connected to a WIFI signal annoying adds popup at the top. They are very obvious on a black background
$1.99 or FREE
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All About You All About Me Fun deck from SuperDuper
I use this app with my social skills group to practice asking and answering questions. You can add "players" and keep track of data (+/- only) as you go through the questions. You can also select which questions to ask. When you touch the screen, the question is read aloud, and you can swipe to change the question.

Submitted by: Victoria Riggs, M.S., CCC-SLP
Ideas from Others:
I love how many questions are included in this app and that there is auditory feedback. The only downfall is that the images are cartoons and may seem immature for older students.
$2.99