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COMMUNICATION AND LANGUAGE APPS
AAC - Communicating Wants/Needs
Facilitating Speech and Language
Grammar - Syntax
Social Language / Pragmatics
Sounds / Articulation
Blending / Word Families
Grammar - Syntax
Sound / Letter Correspondence
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Speech to Multimedia
(Addition, Subtraction, Multiplication, Division)
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Clip Art, Stamps
Movement, Animation, Video
Creating, Editing, Sharing Music
GAMES / SOCIAL APPS
HARDWARE & ACCESSORIES
Entries into each section on this wiki will be structured so that this basic information is available. We will include the
of the application, with a link to the broad description and rating on iTunes. The
is simply a screen shot of what will show up on the device.
describes the student you have used this particular app with.
indicates whether the app was used at home, school, or in therapy.
describes the manner in which you used it. This is also the place to elaborate on other ideas for application
. WHY/WHY NOT
provides the contributer an opportunity to indicate the value of the app, whether they would use it again, and rationale for the opinion. We invite anyone else who has used the app to comment on anything about it... different
whos, hows and whys
(WHO, WHERE, HOW)
MakeChange - Money counting math game for iPad
: It was used with students with the diagnosis of intellectual disability, CP, some students had limited motor movements.
: We used this app during 1:1 therapy sessions with students in Elementary School and Jr High.
: The app begins with a quarter, nickel, dime, and penny (and miniature $1 bills) at the top of the screen and a set amount of needed change at the bottom. The goal is to drag the correct amount of change down the screen to the bottom area. This app offers a variety of different backgrounds to choose from. If adding coins was too difficulty, we would use it more as a coin recognition game and have the student point to the called-out coin and have them drag it down to the bottom.This app also has great auditory cues when dropping the change into the bottom area; whenever the coin is tapped, it flips over. We were able to work on a couple of IEP goals: visual attention, coin/money recognition, and fine motor skills. We like the fact that the 4 coins are actual size and look very realistic.
Submitted by: Anthon McLaws (OT) and Shelly Schmachtenberger (OTS)
Additional ideas/comments from others:
Worth it! This inexpensive app can be used for multiple purposes. It is good for students who experience difficulty with counting or recognizing money and any that need to work on swiping/fine-motor skills.
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